Some things I draw, and some things I write (mostly in English, mas alguma coisa aqui e acolá estará em portugês). The three pillars of Gor are present in some degree in most things here (I'm a big fan of John Norman's books. Do not count myself as gorean; on the other hand, have nothing against the good people who adopt that self definition)
Sunday, September 30, 2018
Friday, September 14, 2018
Gladiatorial City
Dradinu, know as the
Gladiatorial City, is a small city builded in the Continent at north of the Sorowfull
River by human iis (involuntary immigrants) who came to Sharitarn before the
time when Earth became the planet affected by the vortex. Even before the
forest people’s home planet be the one touched by the intercosmic phenomenon.
The original citizens
of Dradinu used the last remains of a old wall builded by a long lost empire to
place their city in high and solid ground. By the time when Draninu was founded
it was in the border of a Xar scar, beyond the reach of magic. A few centuries after
that the land healed and magic became once more available, but when that
happened the Gladiatorial City was already well organized and well armed enough
to survive the inevitable changes.
The Dradi’s
original planet, Naar, is a place were all mammals and most other animals are hermafrodites. Each person up there is both
male and female, and their descendants naturally keep that characteristic. In
general they are tall and strong, with small breasts and no beard, have blond
hair and brown skin.
Only a few Dradi are born with one sex, either
male or female; in their peoples’s home planet they would be considered
carriers of a genetic disease and sterilized as newborns. Both male and female
people were treated with pity and condescension by their societies. In
Sharitarn the male Dradi are normally sent to friendly nations as diplomats, or
enter merchant caravans, since they have little chance to find a place in their
home land. Female Dradis have a hard time in their city as well, but leave in
obviously more complicated for them.
Naar has no magic,
like the people of Sharitarn understand it. They may have a little more ostensive
magic than Earth or the forest people’s
home planet, but their tales about that can easly be just fantasy.
As for tecnology the last people who came from
the vortex from up there described developments about as advanced as the ones
know by the humanity on Earth in 2095. Clean energy beyond the possibilities of
use for it, a global net of public transport fast and confortable. Is
impossible to know what has hapenned on Naar since that time; the subject is a
classic theme for literature and other arts on Dradinu, some paint extremelly
positive scenarios, others terrible nightmares.
Despite their
advanced medicine and their even more advanced farming sciences the people on
Naar don’t know the populational catastrophic situation endured by humanity on
Earth. They have the popularity of violent sports to thank for their
confortable populational stability.
The same deadly
entertainment, practiced more or less of then by every normal person on Naar, gave
them a chance to gain freedom and conquer a land to build their city. Luck and
good choices made that chance flourish.
Unlike the natives
of Earth the people on Naar had little to no unemployment. On most planet they
adopted a caste system not very diferent to the one they found (and we still
see) on civilized places of Sharitarn. By that system individuals unable to
find a activity useful for society never survived more than a year.
One important
diference between Naar and Sharitarn is that in Dradi’s home planet by the time
the vortex still touched it there was no slavery. That’s one thing the founders
of Dradinu adapted to in order to build a viable home in their new planet. Even
today they have fewer circunstances were a citizen can be slaved than any other
human city in the Continent, on the other hand is almost impossible to anyone
from other nation became a permanent resident on Dradinu (let’s not even
mention earrn citzenship).
On Dradinu there
is no Magical University, just a few Sigrax
Houses. The sigraxes in the city are generalists, not by option but because
they have no one to teach them a magical Way. That lack of tradition is a problem
they could not yet solve, and to make it harder most high caste citizens still feel
that less as a problem they should solve and more as a national pride to brag
about.
The warriors of Dradinu contrast with their
sigraxes in reputation, their excellence is legendary. Since the art of war is very
similar to the favorite national sport,
practiced by all Dradi, the Warrior Caste in the city must work harder than
normal to earn his place: it does that, and a bit more. Their grey archers, who
amput one breast, are the most respected amoung the enemy warriors; some call
then “almost magic” as a way to say that their arrows are the more deadly
weapon in the hands of humans, magic excluded. The infantary fights with black
shields and black sword, their iron will and discipline is almost as admired as
the grey archer’s aim.
Dradi captured and
slaved almost earn their freedom back in exchange for military service, or die
in sand circles playing their national sport surrounded by a ring of avid fans.
As masters the
Dradi are not as well reputed as they are as Warriors and fighter slaves. “The
chains are light on Dradinu” is a popular saying in both sides of the
Sorrowfull, used even by people unable to point the Gladiatorial City on a map.
Supposedly the Dradi are lenient with their slaves, both male and female, but
that’s a overgeneralization.
The citizens of
Dradinu are also reputed as hedonists who live the moment and extract every
single drop of sensual pleasure they can squeeze from their short and violent
lifes. That generalization is somewhat more precise than the one about their lenience
with slaves.
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